
Artist Interview with Heidi Taillefer
From commercial illustration and fine art to a trading card game — one year in
Artist:
Heidi TailleferHello everyone! I'm Ed with The Painted Realm — a group of Sorcery art enthusiasts who recently created a platform to share all the amazing art that Erik's Curiosa has commissioned for the game. Today is our first interview of The Painted Realm Interview Series, with Heidi Taillefer.
At thepaintedrealm.com anyone can post their beautiful Sorcery original art, APs, sketches, and alters for the community to enjoy. We also have a Discord — find the link on the website. As we really want to be community driven, we are happy to publish interviews or articles others would like to create related to Sorcery art. Get in touch with us via our email on the website or via Discord.
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Welcome Heidi! As a self-taught artist, you have an interesting background in fine arts and commercial illustration prior to working with Sorcery, with clients such as Cirque du Soleil and Infinity. This being your first time working on a TCG, and now that you've been able to get your feet wet a bit, I'd really love to hear from you about your experience so far, and what's different about this industry than those you've worked in prior.
"There are certain similarities, certain differences. With Sorcery there's a lot more freedom than I expected there would be. There's a little bit of art direction, but for the most part we're given as much freedom as possible to do whatever we want, which is really liberating, because sometimes, direction can choke you. This was a little bit closer to the feeling of working in editorial illustration — they allow you to do more what you want, whereas in advertising there are really strict guidelines that you have to follow."
"The fan base is much different from the fine art world. In illustration, I didn't really have a fan base that I knew of. At least I did have a growing fan base in fine art. In the TCG world the art appreciation that I've noticed is off the charts, at least with Sorcery. And it's so refreshing to see that — I was at SorceryCon in Vegas last year, and it was just amazing to see how much people appreciate fine art in the game as opposed to using digital art, or AI. So yeah, I loved it."
In your experience so far, has working with Erik's Curiosa and painting for Sorcery changed how you paint at all, now that you've worked on AL and Gothic?
"It's hard to say. At the beginning when I first started with Erik, I was asking if I could use some of my fine artwork that was already done, and he said no — it needs to be more specific to a certain description, and so my paintings didn't necessarily have that exactitude needed for the game."
"So I started painting images, but I wasn't sure quite exactly how much of my own style I should put into them, and Erik was really encouraging me to use my own style, although sometimes it was hard to fit in. I had to reduce the size of the canvas, and then the detail in the image kind of followed suit. So there were fewer images that were like my style of painting. But I don't know if my work has changed so much — I feel like there's still a certain consistency. It's just been a bit challenging to incorporate my fine art style because the subject can have certain limitations."
"I guess maybe getting used to the format — the size of the image — and then getting used to working with Erik. At first I didn't realize that the full image could be shown on foil cards, and I was always framing it within the text boxes. Then I learned that he wants to see the whole thing. You learn how to work on the image so that it can be shown as a full art image."
"I think Gothic was tailor-made for me, totally tailor-made. Maybe my art has like a bit of an edge — a darker edge or something to it. But I was so excited working on the Gothic set. I don't know how many images are going to be included, but I know that it was a real pleasure to work on at least!"
Return to Nature
I was watching an old YouTube presentation of yours from about a decade ago, and you were talking about the importance of animal welfare and environmental destruction as key influences in your work. With the recent release of your piece for Gothic "Return to Nature", the focus is more natural, without any mechanical content. Can you tell me more about this?
Well, I could have painted it as like a robot sort of lying in the field, but it really was supposed to be a skeleton lying in a field of natural overgrowth — flowers and grasses and stuff. But then I was like, if I paint this and mechanize it, it had to be a full skeleton. It couldn't just be a skull. If it had been a close-up of a skull then it maybe would have allowed for a bit more play — I've done that before with skull close-ups with a glass dome, you see the brain inside. I did something for Forbes Magazine for a Richard Leakey article. He's a paleoanthropologist and they were digitizing human remains. That was a way I illustrated the digitization of technology and paleoanthropology.
Anyway, I was asked to do a full skeleton, and then I thought, if I mechanize it I don't want it looking like Terminator or anything, because it's supposed to be a return to nature. I don't want it looking like a return to Dystopian, techno, futuristic, or whatever. So that's why it ended up looking just like a real skeleton in a field of flowers.

“Skull”, Forbes Magazine, 1994

“Return to Nature”, Sorcery Gothic, 2024
When you look at your body of published Sorcery art — I think there's 8 from AL and they've shown the one we just discussed from Gothic — was any one of those particularly meaningful to you, or was there one where you learned something about your own process?
"I think maybe the portraits — Sir Tristan and Sir Gareth. Those are my son-in-laws and I really wanted them to look like them. I had painted another one, Sir Lancelot, which I think might not be used in another set because it's too specific. It was my husband that I used for the portrait, but it didn't quite look like him, so I was a little disappointed with that one. It's a challenge to get the likeness of an individual into a portrait."
What happened was: I painted an owl, and because I did the bird series for AL, I had this texture background with the owl that looked kind of flat. My mom is an artist — mostly watercolors — and she had this textured painting where she took watercolor and added salt; it created these really interesting textures. So I scanned her painting and in Photoshop I superimposed the owl on top of her background, then darkened it and worked the image so it looked like a natural part of the background. And then it became a mother/daughter image in the end!



I think every artist I've heard in interviews has said that Erik is great to work with. You get a lot of freedom. Of the pieces you've done so far, has he ever made any drastic changes to them?
"No drastic changes, just minor tweaks. One example is Erik asked for more smoke in one of my images. Maybe I've been pretty lucky. But what I do is I provide a sketch — it's like a pretty clear sketch of what I intend to do, and then if I have any intention color-wise, I'll kind of give him a brief description of it, so that he knows."
I love that one — Ominous Owl is an amazing piece. The colorful background really pops the owl forward. What do you do with those sketches? They are quite popular; I bet many would be willing to purchase them.


Artist Proofs & Dragons
You've done some amazing Artist Proofs already, with stellar details combining machine and nature — your signature style. Does any of the APs you've done so far stand out to you, or are there any concepts you want to explore that you haven't done yet?
"I think I would like to do a dragon. I know that I don't have any dragons in the AL set, but I'm like a huge fan. I took art lessons growing up — I never studied academically, but I did take once-a-week art lessons at this little local art school when I was 8 years old. They called me Dragon Lady because I was so fixated on dragons."

“Heidi Taillefer AP”

“Chinese dragon — turned into a puzzle”
Hopefully you can do a dragon for Erik's Curiosa at some point! How many pieces did you produce for Gothic?
"One thing I would like to do is take a whole bunch of cards — like maybe 9 APs — and just put them together and do one image on the 9 cards so that it's like a puzzle. You put them together, and then you get the final image."
"As for Gothic, I'd have to go and look at my computer, but over 10 pieces. They were done at the end of last year. I haven't received commissions since then."
"I have this solo show coming up at Modern Eden Gallery in San Francisco April 2026. I'm currently trying to figure out how to get the art exempt from tariffs so I can bring it across the border. I'm also looking forward to hearing from the SorceryCon team as I look forward to showing my work there and meeting fans. I would really love that."
Check out Heidi's incredible work and reach out to her for APs, originals, commissions, sketches, and more:
Heidi has been interviewed previously via the following:












